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Welcome to JericVerse: Moonlanders
  • Welcome
  • Art, Music, Film & Story
  • Basic Gameplay
  • Story Mode vs. Build Mode
  • JericVerse - Getting Started
    • Exploring the Moon
    • What do I need to join?
  • JericVerse - MoonLand
    • What is a MOONLAND?
      • What are MOONTOWNs?
      • What are prime MOONLANDs?
      • What are MOONCITIES?
      • How can I get MOONLAND?
  • JericVerse - CREE
    • What is CREE?
    • What is CREE used for?
    • Buying and selling CREE
    • Staking CREE on UniSwap
    • CREE vs. CREE Minerals
    • More about CREE
    • How to acquire CREE?
  • JericVerse - Agent1
    • What are AGENT1s?
    • AGENT1 Polymorph Project (The Reveal)
      • The Backdoor
      • The Upgrade Date, and The Apocalypse
      • Polymorph & Stat Upgrade
      • Animations & Stories
      • Strategies
    • What do you get with AGENT1s?
    • How can I get AGENT1s?
    • Codehunter Game
    • AGENT1 and your NFTs
  • JericVerse - CYBORG
    • How can I get CYBORGs?
    • MOONROVERs
      • Can I play without a MOONROVER NFT?
      • How to play?
      • More about Desertion Protocol
      • MOONROVER Traits & More
  • Links & Resources
    • Cross-chain
      • Solana
    • Profits, Benefits & Goodies
    • The Architect
      • Fees, Opportunities, Decentralization
      • Why built this way?
    • Tokenomics
      • Token Economy Chart
      • Flow of $CREE in Moonland Game
    • Multiple Wallets (JVM)
    • List of known NFT Collections
    • Development processes
    • CREE Stakeholders
    • Community Managers (Medics)
    • What are Guilds?
    • Mini-Games
      • MoonMafia
    • Merch, Shops and NFTs
    • ARTIFACTs
    • GEMs & Upgrades
    • Official links
    • Logos, Images for Sharing
    • AGENT1, JericVerse, Moonlanders... I'm confused!
    • Medals in-game
    • List of APIs/SDKs
    • Our Promises
    • Top 100 Holders & Wallets
      • Ranks
    • Industry & Goals
    • Quotes
    • IPs, Business and Collaboration model
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Story Mode vs. Build Mode

While Mr. J sends you to the Moon on a mission to protect history & arts (the Story), you are also charged to make the place a training ground, and of course fun, for new members who will join the cause (the Build).

Players can follow the Story, or just build on the Moon (and the Simulations within) creatively. They may build artistically, design racing, flying, and even shooting courses. The Moonlanders world is designed to be evergreen. It is an engine, with simplified tools, interfaces, SDKs, to help you build as casually, or as competitively as you like.

Using tools & standards that are already available, everyone can come together, create and build without barriers.

Mr. J plans the missions (game modes), while collectors help build, design the entertainment. All for the cause.

"To protect, prepare and preserve."

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Last updated 12 days ago